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AvailableGame book · made for twoVolume 1

Let's Remember Together

The collection of games made for two to play

For the visits when you run out of things to say.

250 games125 videos via QR codeEasy to read188 pages
Sold and dispatched by Amazon.
Cover of ‘Let's Remember Together’: see the book page

There are visits when you run out of things to say

You are sitting next to him. The television is still on. You have asked the three usual questions (How are you? Are you eating properly? Have you seen the doctor?) and it is a quarter to eleven.

You will leave in forty minutes feeling as though you have done nothing. And you will come back next Sunday to do it all over again. It isn't a question of time: you came. It isn't a question of love: you keep coming back. It's that you don't know what to do with that time.

You open the book at the first page. You read the clue aloud. You give a hint, then another, and you stop as soon as the name comes back to him. And then something turns around.

The person you came to see becomes the one who knows again. He isn't sitting through an activity someone has brought him: he holds the answers, because the songs he loved at twenty, the Saturday-night films and the everyday habits of the old days are his territory, not yours.

You are not keeping him busy. You are listening to him.

What changes during the visit

Without the book

You arrive, you share the news, and after ten minutes the silence settles in.

With the book

You open the book at a page, you read aloud, and your parent searches for the answer.

Without the book

The television is on, you both watch it, and a whole visit goes by without talking.

With the book

One question from the book, and your parent is the one talking about being twenty.

Without the book

You always ask the same questions: meals, sleep, the weather.

With the book

You ask which song was playing on the radio, and your parent hums it.

Without the book

You talk about your week, your parent listens, and then no one knows what to add.

With the book

Your parent tells the stories, you listen, and you discover one you had never heard.

Without the book

Your parent says they can't remember, and the conversation ends there.

With the book

The games give hints, and your parent finds the memory at their own pace.

Without the book

You search for the song on your phone while your parent waits.

With the book

You take a picture of a small square, and the song starts playing for the two of you.

Without the book

Someone who cares for your parent doesn't know what to suggest in the afternoon.

With the book

Someone who cares for your parent opens the book and gets them telling stories from the past.

Without the book

You answer for your parent out of habit, and your parent lets you.

With the book

Your parent has the answer, not you, and your parent is the one who explains.

Without the book

You leave with the week's news, nothing more.

With the book

You leave with a family story you didn't know the day before.

Without the book

You wonder what to bring next time.

With the book

You leave the book on the table, and the next visit picks up at the next page.

The book's five commitments

  1. No marks, no stopwatch
  2. Close it whenever you like, pick it up again whenever you like
  3. The solution is printed right below the game, upside down
  4. Nothing to prepare, nothing to set up
  5. Nothing to remember from one page to the next

On this shelf, everyone promises results. This book promises none. It brings memories back and gets people telling stories. That is already a lot, and you can see it for yourself from the very first visit.

What this book does not do

  • It is not a test, not a rehabilitation exercise, not a tool for running group activities: it is a book played by two people.
  • It assumes a parent who still reads, still talks, and whose long-ago memories are still alive.
  • For someone whose illness is very advanced, it is not the right thing, and Help Editions would rather say so.

As long as you remember together, you are still together.

How it's played

Three minutes, the two of you

1
You read the clue aloudOne hint at a time. And you stop as soon as the name comes back.
2
Your parent searches, tells stories, remembersCircle the answer together. What counts is the moment, not the score.
3
The QR code leads to the videoFor 125 games, the song, the film or the clip comes up on your phone: to go further, once you have played.
An older mother and her daughter laughing together at a table, the book ‘Let's Remember Together’ in front of them

What's inside

250 games in 19 categories. 125 games get your parent telling stories (songs, films, everyday life), and each one comes with a video you open with a QR code, in the five categories below. The other 125 are for playing on paper: wordsearches, riddles, sudoku, spot the difference, the games everyone has always known and can still get right.

Songs

For example: ‘The group that went on to conquer the world’

Films and TV

For example: ‘The friendly policeman on Saturday night’

Everyday Life

For example: ‘Laying the table properly’

Quick Quiz

For example: ‘The horse the whole country cheered’

Memories

For example: ‘The place your mother came from’

And 14 families of pencil-and-paper games: Wordsearch (games 126–137) · Arrowords (games 138–149) · Crosswords (games 150–158) · Word Riddles (games 159–167) · Hangman (games 168–175) · Letter Challenge (games 176–184) · Sudoku (games 185–197) · Logic Sequences (games 198–205) · Magic Squares (games 206–213) · Spot the Difference (games 214–223) · Card Duel (games 224–231) · Dominoes (games 232–238) · Draughts (games 239–245) · Noughts and Crosses (games 246–250)

Game 1Songs
The group that went on to conquer the worldThe record of 1963

1963. The same song on the radio morning, noon and night, and the whole house singing along to it. A group that went on to conquer the world. Their ‘She Loves You’ was the best-selling record of the year – and the best-selling record of the whole decade. Which group was it? Circle the name together.

See the page for game 1

Each QR code game has its own page: the instructions, then the video. Without the answer — that stays in the book.

What a page looks like

Two kinds of games answer each other in the book. The ones that bring back a memory, with a small square you take a picture of to open a song or an old recording. And the ones you play on paper, pencil in hand.

  • SongsThe square opens a clip

  • Films and TVThe square opens a clip

  • MemoriesThe square opens a clip

  • WordsearchPlayed on paper

  • SudokuPlayed on paper

  • Spot the DifferencePlayed on paper

In practice

Number of games250, including 125 with a video
Pages188
PrintEasy to read, clear when read aloud
LanguageEnglish
Publication2026
PublisherHelp Editions
ISBN979-10-982365-6-3

Who this book is for

For you, if you visit a parent, a spouse, someone you look after, and you are wondering what to do with that hour. Always for two: a son or daughter, a spouse, someone who cares for them. Your parent can also leaf through it alone between visits, but that is not what it was made for.

Do something together, while it's still possible.

The book opens on the table, for two. It needs no screen, no account, no preparation.

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Yvan Keyna, smiling, in a burgundy shirt
Who writes

Yvan Keyna

Yvan Keyna is an entrepreneur, trainer and author. An entrepreneur for twenty years, with a master's-level degree in New Technologies and Sensory and Motor Disabilities (BAC+5), he runs Help Editions, a publishing house that will welcome several authors.

Find out more about him
Professional area

You support families every day

Care home or nursing home, home care service, local council, health insurer. Books in bulk for your residents, the people you support or your teams.

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The other book

Two books, two moments. Each one speaks to a different moment in what you are going through.

Cover of the book “Help! Who's Going to Take Care of My Parents?”
In preparation

Help! Who's Going to Take Care of My Parents?

One Sunday, your parent tells you they had a fall last week. They're fine. They didn't want to say anything. And in that moment, you realise you have no idea what should happen next.

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Let's Remember Together - Volume 1 — Help Editions